Title of the article:



Alexander N. Novikov

Andrey V. Firsov

Lydia B. Karsakova

Information about the author/authors

Alexander N. Novikov — DSc in Technology, Professor, A. N. Kosygin Russian State University (Technologies. Design. Art), Sadovnicheskaya St., 33, 117997 Moscow, Russia. ORCID ID: https://orcid.org/0000-0003-1435-4937. E-mail: a_n_novikov@mail.ru

Andrey V. Firsov — DSc in Technology, Professor, A. N. Kosygin Russian State University (Technologies. Design. Art), Sadovnicheskaya St., 33, 117997 Moscow, Russia. ORCID ID: https://orcid.org/0000-0002-9632-926X. E-mail: firsov_a_v@mail.ru

Lydia B. Karsakova — PhD in Technology, Associate Professor, A. N. Kosygin Russian State University (Technologies. Design. Art), Sadovnicheskaya St., 33, 117997 Moscow, Russia. ORCID ID: https://orcid.org/0000-0003-2158-2508. E-mail: lkarshak@mail.ru


History of Arts




Vol. 60


pp. 282–297


March 10, 2020

Date of publication

June 28, 2021



Index UDK


Index BBK



The paper studies the history of the development of digital technologies according to the growing possibilities of computer graphics. We consider the influence of computer technologies on graphics in retrospect starting from the middle of the last century to the present day: from drawing on an oscilloscope screen using light pens to creating complete interfaces; from the use of the first computers to the technology of generating three-dimensional images in real time. The study pays attention to such types of image representation as vector, raster, fractal and three-dimensional graphics and highlights the differences between them as well as the ways, methods and areas of application. We demonstrate how the progress in the field of technical means influences traditional forms of art and on the emergence of completely new art forms: pixel art, low poly art etc. The paper also dwells on generative art, three-dimensional sculpture, net-graphics, video art and other areas.


computer graphics history, vector graphics, bitmap graphics, fractal graphics, three-dimensional graphics, low poly art, pixel art, photo manipulation, scanography, digital art, digital sculpting, net-art.


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